Andrew Pennell

Turning complexity into products
people can actually use.

A product and systems designer — I think in feedback loops and incentives, not just screens: what a system rewards, what it makes visible, what it quietly optimizes for. A decade on the hardest problems in healthcare — clinical reasoning, AI trust, the architecture of the electronic medical record — plus systems I design and build myself, up to a six-layer commons operating system. I work at staff and principal scope. Currently at Tebra.

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Designing Experiences: A Philosophical Exploration

The words experience, user experience, customer experience get thrown around a lot. Let's explore them a bit more.

February 14, 2020

Measuring Subjectivity in Interface Design

Assessing cognitive appraisals of interface designs using desirability studies and statistical analysis.

February 5, 2020

Open to conversations

About staff and principal product design roles — and the occasional consulting engagement. If you're working on a problem that isn't yet well-defined, that's where I'm most useful.

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